

Snorlax, Gardevoir, Gengar, Slowbro, Mime are my most played mons and I have over 400+ matches with all of them. I have over 40+ matches with every single Pokémon except Chandelure. However I try to stick to meta mons or mons that actually work in the meta when I'm climbing rank seriously. Not only because I want to improve but because I genuinely enjoy doing it too. I play a large variety of Pokémon and I try my best to understand each of them, their moves, abilities etc. But 2-3 seasons ago I used to play tons of 5 stack regularly and participated in many tourneys as well so I have decent amount of competitive experience. I'd say currently 70% of games are solo-queue, 25% duo/trio and 5% 5-stack. I'm currently at Master 1600+ elo and have been Master 1800 or more almost every season. I have been playing PU everyday since day 1 of it's mobile release. Self-promotion may be removed at the discretion of the moderators. Live streams are not allowed without the express permission of the moderation team via modmail (Clips of YOUR content are OK). Self-Promotion that is thoughtful and well received, may be posted, as long as it is not excessive. This includes illegal streaming websites, disallowed programs, cheats, etc.Īsking for money, donations, “social media follows”, or linking to "any online store/marketplace" are not allowed. Continued violations after a temporary ban will result in a permanent ban.ĭo not request or post sources linking to unlicensed content or aggregation sites. Content of this nature will be immediately removed by the moderators and violations of this rule will result in a temporary ban. Please do not make spam posts or comments. Use common sense It's your responsibility to send us a modmail if you're unsure about a submission. Please read the wiki, sidebar, and community guidelines before posting. Low-effort content includes but is not limited to: repetitive memes and media posts, questions easily answered with a search or that belong in a megathread, lazy reposts, and random game screenshots that don't contain new information. We currently have megathreads for basic questions and friend codes / lfg. Please use the applicable weekly megathreads before sharing if there is one available. We have a wide variety of flairs available so please make sure to properly tag your posts before submitting, or else they will be automatically removed. Direct callout posts will result in an immediate ban. Excessive flaming, harassment, insults, derogatory terms, and posts/comments intended to incite drama or cause conflict will be removed. Please follow Reddiquette by being civil and respectful at all times. Cooldown reduced from 7s to 6s (4s for Psychic +).Īdded the effect of lowering the Special Defense of the hit opponent's Pokemon.Pokémon Unite is a free-to-play, multiplayer online battle arena video game available on Android, iOS, and Nintendo Switch. Damage dealt increased from 1893 to 2384. This move's effect has been strengthened. Psychic +: Level learned changed from lv. Psychic+: Cooldown increased from 5s → 6.5s.ĭamage dealt to opposing Pokemon increased from 2384 to 2714.
GARDEVOIR POKEMON UNITE TIER LIST PATCH
Psychic Patch History 1.9.1.2Ĭooldown increased from 6s → 7.5s. This is most effective against melee Pokemon and wild Pokemon. Psychic's effectiveness shines when you use it on grouped enemies, slowing them and making them vulnerable to follow ups from your allies. You can either use it directly on a target or cast it on the ground to zone out enemies.

Cast on Tight SpotsĬast Psychic on tight spots to make it harder for your enemies to get out of the AoE. Remember to also follow it up with your other moves while their slowed for massive damage. Utilize Psychic's long range to catch and slow fleeing enemies, enabling you to catch up to them. Def and movement speed of that Pokemon for a short time. If this move deals damage over time due to hitting an opposing Pokemon, it also decreases the Sp. Initial damage: 2022, Damage per pulse: 209, Number of pulses: 5Īfter hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect. Initial damage: 976, Damage per pulse: 100, Number of pulses: 5
